Sacrament Walkthrough - No Rest for the Wicked Guide - IGN (2024)

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Brendan Graeber,Ethan Anderson,+2 more

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Sacrament is the first main quest in No Rest for the Wicked. After the Prologue, you'll find yourself washed up on the shores of Isola Sacra, the lone survivor of a doomed voyage, with only the words of a dying man to guide you. Below, you'll find a complete Walkthrough for getting through the Shallows, Mariner's Keep, and the Orban Glades as you make your way to the city of Sacrament and defeat the Torn monstrosity that blocks your path.

Waking up on the shore among the shipwrecks, your sword and shield will be lost, and your clothing reduced to tattered rags. If you want to make it out of here alive, you'll need to get your bearings.

As luck would have it, you can stumble upon the dying captain of the ship you were just on not far from the shore, and he'll warn you about the road to Sacrament being filled with "The Risen".

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The Shallows

Near the body of the captain, you'll find a few dead Horseshoe Crabs you can loot for ingredients, and even punch a few more crabs wandering the shores.

First things first - you're going to want to find armor and weapons to defend yourself, and the shore comprises a large area you can explore. You can even swim out in the sea, but it will deplete your stamina over time.

Start by holding the run button to mantle onto the nearby shipwreck just below the Captain, and look for a piece of the wreck you can climb onto with a narrow point leading out to the waves. At the very tip, you can find an item here to claim.

In No Rest for the Wicked, almost every piece of loot you find both in glowing blue spots on the ground, and in chests, will be completely randomized. The Realm you create often has a "seed" or appears to skew towards giving you certain types of items over others - but you'll be able to find more variety as you progress into the world.

Start heading north along the shore away from the Captain, and take out more crabs as you work your way along the shore. Further up, you should be able to find another item, as well as a Copper Woodcutter's Axe. Unfortunately, it's a tool not a weapon, but it can be used to cut down trees you find to use as crafting resources, but that's not quite as important right now.

To the right of a barred gate with a golden light streaming out, head across the water to find another part of the shipwreck where a small Treasure Chest is. These will always contain an assortment of random loot, including weapons, armor, materials, and consumables, so be sure to open it. You can also swim along the waterfalls to the south to find one last Treasure Chest, but beyond that there's not much else to see.

If you choose to look further north, you'll find a large pool of brackish water where a sewer from above appears to empty out. You can't gain access, and a small cave entrance to the east leads to a ladder that's been pulled up.

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Making your way back down the shore, be sure to hug cliffs as you return, and look for a section past the grate with light spilling out to find a large wooden wall. Strike at it to tear apart the wooden boards, and you can uncover a cave with a Journal and a small Treasure Chest.

Now it's time to make progress - head past the body of the Captain, and loot the other body on the bridge for a random weapon. There are several types you may find, ranging from quick one-handed swords or daggers, slower two-handed claymores, or even magical staves.

Each weapon usually has one or more special skills called "Runes" which you can draw from while holding R1 (or pressing 1-4 on PC). As you land attacks or parries, you'll gain Focus, which can be used to expend the weapon skills (or just spells from staves)

You'll be able to test out your weapon's runes soon enough, but for now, be sure to hop down below the bridge to look under it to find another item.

You can find more on assorted bodies along the shore here, as you defeat more Horseshoe Crabs and claim their parts. To the north, you can spot a small Treasure Chest with food ingredients inside along with a Fire Pit to make more Mushroom Soup. However, you can't craft recipes you don't know, so mushrooms will have to do for now - but you may get lucky and find more recipes early in a chest.

Just past the Fire Pit to the left, you can find a ruined outcropping along the rocks with a very thin wooden plank extending across. Carefully cross to the other side, and you'll find a corpse with an item. As you make your way back, note that there's a small ledge to the right you can leap across to while holding the run button. Here you'll find another Treasure Chest, along with an ore vein you'll need a pickaxe to mine. The good news is your can place a pin on your map to remind yourself once you have that tool.

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Before moving too far away, look along the rocks to the south to mantle up to a fallen tree. You can then carefully walk across the tree trunk as the camera pans to reveal another rocky platform to the south you can jump to by holding the run button. Climb up the south side, and then jump north to reach some roots on the side of the high peak to climb up and claim a Treasure Chest.

Back down on the ground, be sure to keep traveling west and crouch down when you spot a rebel looting a dead body. Get behind him to perform a backstab, then try out your weapon runes and finish him off. Once he's dead, loot the body he was looking over to gain another tool: The Pine Fishing Rod.

With this, you can stand out in the waves wherever you spot fish splashing about to try and gain more ingredients to cook with, try it out now along the water's edge by looking for a prompt.

Looking to the north, you should be able to spot another Treasure Chest on a high wooden platform. Look to the right for the outcropping of a ruined stone tower to make your way to the left to reach the chest.

At this point, you will likely notice strange blue tendrils reaching out through the ruined tower towards you. Move along the side to find a hole leading in, where you'll find the source: A Cerim Whisper. Whispers are like save points: You can rest and save your progress (but it won't heal you), and respawn here upon death - but be prepared to lose durability on your gear should death claim you. You can also find another Journal to read by the Cerim Whisper.

Mariner's Keep

From here, you have three path to enter the next area, Mariner's Keep. One is located right above the Whisper at the top of the ruined tower, another to the right of the Fire Pit leading north, and a third avenue by going up the stairs to the east to find vines you can climb up the walls further east high above the cliffs.

Starting with the ruined tower, climb up the ladder and take out a Rat before reaching the top. You might be able to spot a glowing blue item top the ruined walls, and if you mantle up the southern side, you can cross a wooden beam to reach it.

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Across from the ruined tower is a large Treasure Chest and some materials guarded by a Risen Axeman - the same one you fought at the end of the Prologue. Having a shield will help with this fight, otherwise you'll need to be very good at dodging, so be sure your armor isn't weighing you down too much. This fight can be tough this early on - especially if he charges you right as you jump across. Remember to dodge under his repeated swings and hit him as his momentum carries him off, and attack from behind while he's committed to his attack. You'll be able to loot the area once he's dead, but a pulled up ladder will stop you from progressing.

Luckily, there's two more entrances to the keep, so save at the Whisper and leave the ruined tower to head back to the Fire PIt.

Ignore the opening just to the right of the Fire Pit for a moment, and move past it to climb the wooden stairs that curve up east to a section of vines allowing you to reach some battlements. Here you'll find a fancily dressed enemy looking out onto the courtyard we bypassed, and a stealthy strike from behind will send him crashing down below to die. Be sure to loot the Treasure Chest here, then follow him down.

As you enter the courtyard, you'll have to contend with a Risen Soldier who approaches from the far side. Use your Rune abilities to take him out, then check the far left side for some stairs up to where a guard with a shield may have his back turned, and deal with him next.

Back in the courtyard, move to the north to find a rat wandering by a wall with a torch, and inspect it to find an alcove behind the arch leading to another item to loot.

Next, climb the stairs nearby to deal with another Rebel Soldier, and then head south to find some wooden beams you can cross back over the courtyard to find a small Treasure Chest.

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As you move back north across the battlements, you can likely spot a corpse down below on some wooden scaffolding, but before you leap down its better to find a quick way back up. Continue north towards another tower where a Risen Ranger will likely try to ambush you. He uses a crossbow as well as a sword that can be tricky to anticipate, so try to roll behind him and overpower him before he can switch up his weapons.

Just to the south of the tower is a ladder you can climb, and another to kick leading back down to the Fire Pit. There's also a small room here that holds a Treasure Chest and another Journal.

Outside, be sure to press yourself against the wall and sidle, then shimmy across the narrow ledge to reach the body you saw earlier, which hold a Storage Room Key.

You can keep climbing the tower to reach the top of the keep, or return back down to the courtyard entrance and go up the main stairs.

Should you choose the latter, you'll find it guarded by two enemies, but beware a third firebomber in a window nearby who may toss bombs if he spots you - if he's not patrolling away to the north. You may want to lure the other two enemies back into the courtyard to give yourself more room to dodge around them and tear them to pieces.

Once they've been defeated, head north and then west into the room with the firebomber and rush him or stab him in the back before he can spot you.

There are two broken pillars in this room you can jump between to reach an item, and if you look against the wall you should be able to spot an old fireplace that has a secret room beyond with a Treasure Chest.

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In the far left corner, some roots can be climbed up to reach the same rooftop as the previous tower, where you can encounter another crossbow-armed ranger, and another Cerim Whisper to save at. A door beyond to the north requires a Western Bridge Key, so you'll need to search elsewhere.

The eastern stairs from the Whisper lead to a large burning pyre area, but with a fighter hiding along the north wall and a firebomber on a high ledge, there's a better way to approach.

You can hop over a ledge to the right of the Whisper, and leap over the rebel below to engage the Firebomber, then return to drop off the ledge while attacking to perform a plunging attack right on his head!

If you follow the walkway past the firebomber, you can find a broken lever for the main gate to leave the keep, which seems to have been tampered with, updating your objectives.

Clear out the other enemies from the area with the pyre, and look along the southern area for a door where a few Risen enemies are harassing a Blacksmith for the lever. The door is locked, but luckily the key is not far away.

Return to the sealed gate, and head directly south to find a doorway leading to a wooden balcony overlooking the shores below. Here you'll find a corpse holding the Mess Hall Key.

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Take it back to open the door, and you'll alert the three Risen beating on the Blacksmith. It might be wise to quickly backpedal back outside, and lure them around the pyre to try and separate them and pick them off one by one, saving the annoying shield user for last.

Once they've been defeated, head back inside to introduce yourself to the Blacksmith, who goes by the name Fillmore. He can repair items that have suffered durability loss due to death, and even more importantly you can sell things to him and buy an assortment of items.

Be sure to buy a food recipe or two, a shield, and any tools you have yet to find to help you gather more ingredients. He should also sell a lot of the possible starter weapons you may or may not have found, so if you aren't happy with your current weapon's moves, consider trying another. He'll give you the lever to repair the gate to leave the keep behind, but warn of something sinister lurking outside the walls.

Looking south of the Fire Pit in this room, you can find a small alcove with some ore to mine, and a chest high above. Head back into the main room and look to the right of the Fire Pit for a ladder up to some herbs. You can take a running leap off to a rocky wall to the left.Here, you can carefully cross the wooden beams above the alcove you were in previously, and head right and then up to reach the Treasure Chest.

Finally, head up the stairs in the bottom left corner of the room to reach a treasure hold area guarded by one last Firebomber. Bait out his dagger swipes and then unload on him to take him out, then help yourself to both a small Treasure Chest, and a large Treasure Chest.

You may also spy a glowing item up in the rafters. To reach it, you'll need to climb the broken walls by the stairs and move along the south to climb up top, then cross the beams to claim it.

As you head back past the outdoor area with the pyre to leave, be sure to check the northern walls to the left of the gate. Hidden away in the corner is a small door, and your Storage Room Key can open it. Inside, you'll find a large Treasure Chest to loot along with a Shovel.

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Get back onto the walkway above by using the wheelbarrow, and then find the lever to activate the gate which will now open, letting you finally leave the keep. Be sure to save at the Whisper before you go!

Mariner's Keep (Exterior)

Just outside the gate, there are a few ingredients to gather, but an Axe-wielding Risen awaits you. You can try to sneak up on him as he patrols, but remember if he spots you he can leap a great distance with his axe slam attack.

After defeating him, look above the sewer waterfall for a bit of broken walkway hiding a body with an item - you'll be able to mantle up the side after dropping in to claim it.

Heading east, you'll find the path to Sacrament just out of reach thanks to a raised drawbridge, but at least an alternate path can be found to the left by using a lever by some torches.

Before using the lever, look for some vines to crawl down into a ruined tower, and mantle up the far side to get an item. The bottom of this tower has some herbs to harvest, and a ladder you can kick down as a shortcut back to The Shallows - plus a dungeon entrance just out of reach!

When you use the lever, you'll be raised up into a tower with two enemies waiting for you. Lure the closest one onto the lift so that his crossbow-wielding friend can't hit you, and then rush back up the stairs to leap across and engage him afterward.

Note that as you rose up with the lift, there was a secret second lift below you. Try it out by using the lever at the top of the tower to ride back down. This time after pulling the lower lever, run back out and watch the lift go up.

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Ride the new lift down below, and check the south side first for a large Treasure Chest, and then the north side for another large Treasure Chest. There's a ladder above you can't reach, but a ladder going down into a lake you can cross to a small island.

Two very aggressive lizard-like monsters wait here with twin daggers. They can move very fast in a straight line with flashing strikes that are hard to backpedal, so dodge to the side and keep on solid ground to avoid getting caught in the water. Be ready to dodge to the side of any lunging strikes or leaping attacks into the air before they slam down.

Once they're dead, you can find a large Treasure Chest on the main island, and a smaller Treasure Chest on the rocks to the left.

Return back up the ladder and through to the crumbling tower to reach the lift again, and this time head all the way up and to the right. You can't reach the very top of the tower, but you can head east and jump across to the other side of the drawbridge.

Two people will be startled by your approach, but luckily are quite friendly. They'll warn you that the road to Sacrament is dangerous due to something known as the "Torn", which is quite ominous. As you leave them behind, you'll enter the Orban Glades.

Orban Glades

In truth, there are a few paths to take after meeting the duo by the Fire Pit. If you want to head straight towards Sacrament and the very tough boss that blocks your path, you need only take the road below them heading southeast before curving upward.

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Along the road is a Cerim Whisper to save at, and also a pond to the north that hides an alternate path - but unless you really want to get some extra levels before the boss, you can save that area for later as a Side Quest will take us to explore the rest of the Glades.

Just below the pair by the fire, you can kick down the drawbridge back toward the Mariner's Keep, and look below you for a ladder leading down to a small dungeon. This will trigger a Side Quest that you can undertake if you want to get some extra experience, but it's not required.

There is one relatively quick and closed-off loop you can check out if you wish to do a small bit of exploring, you need only head up the path leading above the pair by the Fire Pit. You'll find a place to climb up some vines to overlook the Cerim Whisper and pond below, as well as a bridge to cross with some Risen enemies waiting for you. Try and lure the crossbow-wielding enemy across the bridge by dodging arrows until he is close enough to roll forward and strike during his next crossbow shot.

On the other side of the bridge, you can find an overlook that grants a view of Sacrament that's just out of reach, but on the bright side you can find a large Treasure Chest and more loot nearby. Be ready to deal with another twinblade lizard enemy.

Further up, you might spot a small trail of blood on the ground, which heads up a forested path to the southwest. Following it should lead past several materials to collect, until you reach a clearing with a very tall Sentinel enemy. These imposing foes aren't even bosses, but they pack an insane punch!

Be ready for them to use their very long weapon to repeatedly slam the ground in front of them with decent range, so bait it out and then dash in after the third slam to score a hit.

Strafe around them after you attack, as they can often retaliate with a quick kick or stomp to stun you, and a slower close-range grab attack that can be blocked and will likely kill you outright.

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Wait for their next slam attacks, or for a very wide reaching swing you can dodge around to keep hitting them from behind. If they give you trouble, remember to use items like Blade Oil, Bombs, or other potions to give yourself an edge, and build up focus to attack after one of their slowly recharging slams.

Once the giant Sentinel falls, you can explore the area to find more loot at an overlook to the left, and south above the bridge you crossed earlier holds a small Treasure Chest, while a small path down to the southwest leads back to the ruined tower lift and a large Treasure Chest, plus some loot across the broken top floor.

Finally, return back to the area overlooking Sacrament, and continue north to find another of the dual-wielding lizard enemies. Dodge past their spinning attack and hit them from behind, then check just a bit further north to find a ladder by two bear statues you can't reach, and another overlook to the left with one last large Treasure Chest to loot.

Now you can return to the Cerim Whisper by the pond, and take the road southeast where a large roar will warn you of an impending fight.

Be sure to loot any mushrooms or materials along the ground as you reach a large gate, and make double sure you're stocked up on healing items, and have hopefully stockpiled a few consumable items like bombs, weapon oils, and potions -- you're going to need them.

Boss Battle - Warrick the Torn

As your first interaction with the true power of the Pestilence, you'll find Warrick the Torn a very imposing monstrosity to deal with. He moves faster than his gargantuan size might indicate, and deals massive damage with each hefty swing of his sword.

You'll likely want to be at least Level 3 before taking on this boss, though it's highly recommended you reach Level 4, or even consider investigating optional areas to reach Level 5 if you feel your gear lacking or are short on consumables. Try to have a good number of cooked foods you can utilize - but remember the lengthy cooldown between using them. Finding the right time to recover your health is vital.

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For this fight, the key to survival is managing your stamina. Reckless attacking will get you nowhere, and only leave you vulnerable to his lethal blows. You'll always want to have a small bit of stamina in reserve at all times to dodge at a moment's notice, or you'll risk getting caught unaware and be too stunned to get away from follow-up hits.

How much you'll be able to risk will depend on your weapon of choice - with one-handed swords or daggers you can likely get a few hits in after dodging or blocking attacks, but with weapons like claymores you'll need to be very careful where you get yours hits in.

Warrick has a few different ways he'll swing his massive sword, and the key will be to dodge these strikes and look for the opportunities to strike back with your own:

He often varies between an overhead strike, a lunging stab after pulling back his sword, or extending his sword out before slicing in front of him. The problem arises when he chains these together, and you'll need to watch carefully for if he's preparing a follow up or not.

Be on the lookout for his swinging spin attack, where he'll spin around twice while swinging his blade, but often end up falling down due to the momentum. The attack will carry him in a straight line, and give you a chance to hit back after his second swing before he can right himself.

Other times, he may perform a horizontal swing in front of himself, but without moving forward much. These times it's best to hang back, as he'll quickly follow up with a second swing as he pivots to face you, and end with a third overhead slam.

He can also leap straight up into the air, but don't dodge prematurely, as he can hang in the air for a few moments before crashing down, and you'll want to wait until his descent to dodge away and then attack him back.

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Once he's around half health, he'll do a leaping slam but remain stationary and start to emit a roar. Avoid the urge to attack directly when he does this or you'll get caught in a wave of force that will curse you -- but you can sling ranged attacks at him or throw Scrap Bombs while he does this!

At this point, his attacks will get a bit faster and now start to build up a curse meter on you -- which you don't want to build up too high, but his attack variety will mostly stay the same. Be wary when he performs a leap attack, as he may try to goad you into attacking only to perform a much quicker leap that's harder to avoid if you're trying to attack at the same time. This follow-up leap can trigger after many of his attacks, which is why having stamina on hand is so crucial.

Once you've got a feel for his attacks, look for the best openings to retaliate - usually after his spinning slashes or thrust attack that carries him too far. If he gets off his footing, that's your cue to use your Focus on your weapon or magic attacks -- or heal up if you need to step back.

If you fall to him, fret not. The Blacksmith will appear by the Cerim Whisper to repair your gear as needed without you having to race back to the keep, and you can also loot more ingredients around the arena to cook more food for the next encounter.

Remember to make use of your consumables when possible to boost your potential, and you'll be able to slay him with a bit of practice. When he falls, he'll drop a random assortment of loot, which may include a very special Corpse-Smeared Blade, a Claymore with four(!) Rune Attacks that can give you a ton of variety in combat.

Reach Sacrament's Rookery

As you approach the town of Sacrament, you'll be introduced to its leaders, Governor Ellsworth and his friend Duke Winnick, who will advise you speak to The Watcher his lives in a tower called the Rookery high above the town.

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Luckily, there are plenty of guards who can help point the way - Take a right after passing Ellsworth down some stairs and over a short bridge. Head north after crossing the bridge to go up some stairs to find a woman named Elsa researching Cerim artifacts who will point you to a nearby Cerim Whisper to save at.

From the Whisper, head up the stairs near Elsa to the Town Square, and cross to the far side to keep heading up more stairs, where a guard will point you to the right across a bridge.

When you reach a large statue bust, head right up more stairs and then south across a much larger bridge to find a tower - the Rookery. Here you'll meet the old Watcher and his assistant Roan, but your arrival will be overshadowed by Madrigal Seline and her Inquisition.

As you might expect, you'll be getting an introduction soon enough, but first, you'll get to rest in a bed below the Rookery. Be sure to talk to Maker Danos, as he'll have quests for you before long to help rebuild the town.

When you return to the Rookery, Roan will insist you drink the ichor of the Torn you killed that has been refined by The Watcher, and you'll find that this allows you to expand your inventory in numerous ways:

  • +5 Gear Inventory Slots
  • +5 Item Inventory Slots
  • +5 Resource Inventory Slots
  • +5 Miscellaneous Inventory Slots
  • +1 Mainhand Weapon Slot
  • +1 Offhand Shield Slot
  • +1 Ring Slot
  • +1 Tool Slot

At this point in the game, you likely won't have much use for extra tool slots or any miscellaneous items to speak of. Depending on your current equip load and the weapons you've found, you may also not have much use for carrying extra weapons.

With that in mind, it's usually a good idea to expand your inventory for gear, item, or resources - depending on what you already feel is filling up too quickly. You may also want to consider expanding your Ring slots, but only if you've already found a couple.

Roan will tell you that each of the Torn bosses you'll face will have more ichor, so be sure to return to the Rookery each time you defeat such a boss to continue expanding your capabilities.

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As you leave the Rookery behind and cross the large bridge, you'll be stopped by a detachment of the Inquisition that demands you meet with Madrigal Seline, who can be found at the Nameless Pass to the east - your next Main Quest.

Before you do so, it's not a bad idea to explore the rest of Sanctuary (it's quite large!) and take on some Side Quests that will have you return to Mariner's Keep and the Orban Glades to do some additional exploration.

Up Next: Tips and Tricks

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Top Guide Sections

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In This Guide

Sacrament Walkthrough - No Rest for the Wicked Guide - IGN (1)

No Rest for the Wicked

Moon Studios

ESRB: Mature
Xbox Series X|SPlayStation 5PC

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OverviewWalkthroughTips and TricksThings No Rest for the Wicked Doesn't Tell You

Sacrament Walkthrough - No Rest for the Wicked Guide - IGN (2024)

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